The arena lag is, I'm almost certain, due to the autotapper. As your creatures and lands gain more options for producing mana, the game starts to choke. You can tell because the lag happens not when an ability is put onto the stack or resolving, but literally any time you get priority, for instance after playing a land. Most notably I find that it chokes to the point of timeouts any time you combine a mana filter (like chromatic lantern, or Agatha's in this case) with a mana multiplier (nyxbloom or mirari's wake, or in this case, probably loot's ability). A few years ago I had a historic deck that had an absurdly high winrate, but had to be retired because it was literally impossible to play.
I literally cannot believe you took down Match 2 with that ludicrous start they had. You are simply an incredible player!
I'm convinced Hasbro hates paper magic. Just imagine trying to track three different exhausts for a dozen tokens (which already have +1/+1 counters taking up space) IRL.
beautiful build, decks like this one with convoluted and explosive cross synergies are always an absolute pleasure to witness. LVD just never misses does he
"the opponent scooped...thank god" hahaha
In this video LVD overdoses on value
The other line at the end there, you had 10 creatures with counters on them and most hadn't exhausted. As long as 3 can exhaust for mana and 7 can lightning bolt, The Mold Tender could tap for a mana, filter that into a mana exhaust for 3. Use one of those 3 going down to 2 to use a mana exhaust up to 5. Use one of those 5 going down to 4 to use a mana exhaust going up to 7. With the remaining 7 you could have the other 7 creatures lightning bolt the opponents face for a total of 21. Of course, this is ignoring any potential life-gain the opponent might have.
I love this archetype. I think scavenging ooze could be more powerful than osteomancer, just to be a repeatable way of triggering roots.
I watched the deck tech thinking "oh, this seems a little magical christmas land once you run low on cards," but then that first game turn 3 shut me RIGHT up. Wow.
how I hate that Arena counts its own delay as time that YOU uses towards the timeout...
LVD, you can't keep playing this. This deck is not good for your addiction-for-game-actions health issue :D
27:21 “no attacks” killed me lmao plenty of 3 damage activations to deal 20 even after an all out attack that was profitable anyway
Ooh another Insidious Roots deck! I've been having a lot of fun lately with the Roots/Tyvar deck, focusing on Forsaken Miner from Outlaws and Vengeful Bloodwitch to cheaply loop in and out of my graveyard. I've been using Dissection Tools to sac the miner for free over and over, and Tyvar lets the spawned plant pay for the miner's return instantly for free, giving infinite damage with a bloodwitch in play
It is so weird that Insidious Roots, of all things, does not have a once a turn restriction.
Great use of the Soul-Guide Lantern in game 5!
Was just about to sit down to eat. Great timing and I love your content!
Your original Insidious Roots build was my favourite to play for a few seasons, glad to see it's taken a funny turn
I knew it, you're gonna cook Loot. :D
that last game was wild, never give up I guess. awesome crazy deck -- but when your opp plays lantern right away, you think its OVER. but they were so cautious to ever pop it, Idk why. they didnt take out loot which cost them the game. lesson, play to your outs!
@bubbabubberson2702