@aliaudio5875

Bro i love you some channel  took them 1 hour to do what you have shown in 7 m  and also  start  coding in the video  after they said they not gona do  .....love u man  respect

@juancarlosmarino8287

This series will surely be a good reference while I (still) prepare my Wwise certification tests. Thanks a lot for spending time creating them!

@LordQiuu

so there goes the new series <3 gonna watch everyone of them

@rolardnb

AWESOME mate! Do more ;-)

@zenithholistichealing5139

this is amazing. but where is part 2 and so on?

@littleskeets

awesome video, but i can't seem to find the video you allude to that shows how to set up the game assets you're using

@robertengstrand4314

Hey Bjørn! Thank you for your helpful videos - they are really inspiring. I have an issue with Unity/Wwise:
When loading a new scene in Unity, all audio is abruptly stopped, and resumes when the new scene has loaded.

The object on Scene A is a AkAmbient Simple Mode with a Play event that plays a music track all over this "zone" (Scene).

On that AkAmbient object I also have a Stop event (with a 3 second fade out) that should trigger on Destroy (leaving that zone).

But when zoning, the music stops abruptly, Scene B is being loaded and when it's loaded, I can, for a brief moment, hear the fadeout from Scene A's music taking place.

My gut feeling is that this issue is caused by the SoundBank being unloaded and hence kills all audio while loading the new Scene. There is only one SoundBank in my project at the moment, so unloading the SoundBank seems unnecessary. But even if I would use multiple SoundBank (in the future), I would need a smart solution for that scenario as well.

I hope I can get some advice to get this issue cleared. Thanks again for your very helpful YT channel 🙏

@nandocordeiro5853

What's gwent🤨

@2tapshap

Great video as always, I'm in the middle of transferring over to unity. Ue4 and mac ios aren't friends :(