Something important to mention is, Juno’s missiles take longer to lock on the further they are from the target
It’s not that you can “jump once during glide boost” it’s that you can use your double jump while in air. If you double jump first, you won’t be able to go up again until you land
I kinda hoped that her melee would be like the opposite of a zen kick where when it hits an enemy it would push you away from them (and possibly recharging your double jump). I feel like that would be a fun way to stay in the air by basically juggling yourself off enemies.
Some cool tech I learned from playing with her. You normally can’t glide without using your double jump if you’re already in the air. So if you want to start gliding, you have to waste it. But if you go to the settings and enable “Glide while Crouching”, then you can start gliding midair without wasting the double jump. It helps with air movement and strafing.
2:40 "rub junos body" got it omw!
The fact that she heals and damages with the same input is so great
The healing effect on torpedoes is exactly what lifeweaver needs; an after heal effect on blossoms, probably at a reduced effect though
some other notes 1. the gun and bullet may be inconsistent. since the gun can fire through full health allies, you can actually damage enemies through full health allies even if the gun is showing healing mode 2. double jumping after glide boosting gives you a way to control or change your vertical height, and cancelling it will start the cooldown earlier 3. the torpedo lock on stays with the target so if you peek them again (after getting a full target lock on) it will instantly lock on, and the lock on timer is based on the distance to the target 4. the homing projectiles lose team color and float aimlessly if their target dies prematurely 5. you can use glide boost to quickly escape abilities like pig pen and other slowing abilities 6. you cant clear ledges very well with double jump, but you can clear them with glide boost 7. hyper ring can be used with wrecking ball to boost him across the map at incredible speeds 8. double jumping later rather than earlier allows you to clear larger / longer distances
Myths to bust: Do Juno’s Pulsar Torpedoes track Allied and Enemy Sombra’s if they translocate after the Lock on? Do the Torpedoes continue to lock on to an enemy Sombra if she goes invisible but remains in line of sight?
2:39 ayo karq getting freaky??
The speed ring is unfortunately a huge visual obstruction when viewing it from the side. They made it really thick and it's completely opaque. I hope they reduce this for the full launch
You had me at "Rub Juno's body"
You can jump once, enter Glide Boost, and then double jump. This allows for some movement mixup.
One note for the missiles they will collide with player model in their way to their target. Meaning a tank can body block the damage to save a squishy from being hit by it.
Same voice actor as Haru from persona 5!!
2:40 KarQ knew what he was saying when he said all of that 😂 lmao
I want to see how fast you can get to an objektive with Junkerqueens shout, Lucios speedboost and Junos ring.
Glide Boost Correction: The jump during Glide Boost consumes your Double Jump, meaning if you Double Jump before using it, you cannot jump in Glide Boost again. Similarly, if you use Glide Boost and wait for it to end, you can still use a Double Jump afterwards. Also, your Double Jump is slightly higher than Genji's, and since Juno doesn't ninja flip in the air when she Double Jumps, she's VERY easy to hit during it compared to Genji. Don't use it willy nilly in a teamfight against people who can gun you down.
Wow this was fast, consistently the Goat of OW content
@KarQ