@philfriethegamingguy7759

I love ambitious back ports. I tend to pick them up even if they're worse, its just so impressive

@Whiskah

Capcom requesting additional features late in the dev cycle pushing release back, then screwing the developer over for the extra time it took is absolutely disgusting behaviour.

@Joar-Addam-Nessosin

I just came across this video and wanted to reach out about something I learned about Resident Evil 2 on N64. Many years ago a member of the dev team at Angel Studios (it might have been the creative director) wrote an article on the N64 version development for Gamasutra. I frequented that site daily back then, saw the article and contact info was listed for the developer. So I reached out and he told me via email that just as the team was finishing up development of the N64 version the quality was just as good as the PS1 version full stop. But there was 1MB of data that absolutely had to go into the game. That caused the quality to be degraded to fit that data on the cart.

The dev was very clear that if it wasn't for that 1MB of data the Resident Evil 2 port for N64 would have been even more mind blowing. It's amazing to think that the N64 version could have been the best version of Resident Evil 2 for that particular console generation. I still have that email somewhere buried in my account. Looks like it's time to find it even though it was so long ago. Anyways, thanks for the video. Awesome stuff. Brought back some great memories.

@ChesterRico

Probably a pretty routine port (especially since there was a PC version), but the Dreamcast port of RE2 will always be my favorite. Having health & ammo on the VDU display on your controller was awesome :3

@mikeyp4690

God damnit I was just about to stop procrastinating.

@Wallyworld30

I played SF2 hundreds of hours back in 1991. I was 14 years old and bought it with my Paper Route money and I played it with my brother (1yr younger than me) every single day. I got so good at it with the SNES controller I could never get used to playing it with the arcade joystick. I had a special way of holding the snes controller where I hit the right shoulder button with the palm of my hand and the left shoulder button with my index finger. That game ushered in a new game genre that would own the videogame market for the next 8 years. I loved them so much I bought dozens of different fighting games all the way through the PS1/Dreamcast era.

@seantreherne

Man, I am so into your content. I can't imagine how difficult it must be to make new videos. I've seen all of your impossible port videos and I'm going to rewatch the full marathon anyway!

@timmturner

I thought you were skimping at first with this type of video but after watching for about 20 minutes I think not, great stuff.

Instead of feeling like I'm watching rehashed content I feel like this is why I'm a subscriber to this channel.

@CasualKraken

I used to just play games but lately have been getting really into the history and techical side. Awesome video!

@retropuffer2986

That 80s clip of people playing Dragon's Liar at the arcade brought back memories.  They wanted 4 quarters to play when most games were 1 quarter.  There was a line up to play and the arcade had a monitor on top so people in the crowd can see what was going on.  Good times. 🐲

@vhsretrogamer1664

Man I love this channel. This and Digital Foundry are always such a great discovery every single video.

@mrwasi99

Nice Commodore monitor! I gave mine to my daughter so she can watch her VHS tape collection. Now she's asking for some retro systems to hook up to it. Apple of my eye

@captain9204

A little correction that makes the port even more impressive. Alpha 3 fit on a 32 Megabit cart. So only 4 megabytes. Less than your average mp3.

@brichan1851

The Street Fighter Alpha 3 Upper port for GBA was always impressive. I remember how much I loved that game. I couldn’t believe I had this huge game coming out of my GameBoy Advance. 

Seeing how well it ran versus Street Fighter Alpha 2 on the SNES really tells how much more powerful the GBA was than the SNES. Sound was always better on the SNES, but the GBA was an unbelievable system!

Thanks for this awesome video! 

❤❤❤❤❤

@badartist3192

Bloody hell! What a great Christmas present! I did knit know I needed it until I saw it! My little girl (10 years old) loves your channel and learns a lot from it! Lots of greetings from Yorkshire!

@MrEdcar007

I hope you get around into covering the N64 port of Indiana Jones and the Infernal Machine.

A very unique port all around.

@triledink

Quake 2 on ps1 was one of my most childhood games. I loved the soundtrack, it got me into metal.

@RARufus

It’s hilarious the devs put up a fake error disc read message to mask memory fragmentation in Doom 3. Good stuff!!

@janjezz

Syphon FIlter for PS1 had some crazy cutscenes..I always wondered how it fit on a single CD

@webx135

When it got to Titanfall, I was thinking "There's no way it'll be interesting on newer titles". But my GOD. That ws some cool trickery.