@BonnieMLG58

I honestly think the main reason people pick Sentinels a lot is just because they're simply more fun to use then other classes. Its more fun to be able to fight back then just run away.

@generallyupsetfetus

Personally, as a Jason main, I haven't found any issues with Sentinel stacking, and Killers dying is still INCREDIBLY RARE. You need a coordinated lobby and an ignorant killer in order to die to sentinel stacking, which is, obviously, rare. 

The only times I've ever struggled against sentinel stacking is with Guests, actually, not Two Time. Two Time teams by themselves are super squishy and die almost instantly when isolated for even just a moment. Meanwhile, Guests are infinitely persistent, yet still kinda bad on their own. Shedletsky is null, I've only struggled with individual players, not Shed's kit. 
Admittedly, Two Time's four second stun is outrageous. I don't like it, never have. But I don't think Sentinels need a universal nerf. It's no wonder why there's so many of them-- it's just more fun to be able to fight back, even just a little. Forsaken has to find a way to make the other classes more fun.

@Lunar-Biohazard

In my opinion, guest and twotime should swap stun times (guest with the 4 second stun and twotime with 3.5).
I have no clue why twotime's stun is not only twice as long as a guest normal punch, but longer than a parry.

@LuckyTinyStormYT

My main issue with two times aren't the stacking at all. It's that they're the only sentinel who can't be punished when they miss their ability.
Guest: if misses block or punch, you can easily beat him up
Shedletsky: there's a reason we made him into a memoriam meme, one miss = one chicken if your lucky
Chance: if his gun doesn't explode on him or just doesn't do anything at all first, your gonna get a free kill if you dodge the shot
Meanwhile two time: regardless if he misses or lands, if he's crouching or just standing around, he can almost immediately run away, making it next to impossible to punish him. The only way you could punish him is if you're using mass infection right as he goes into crouch and dagger, but that still isn't a guarantee.

@hristori

True, i joined a server and i was litterally the only survivalist. My friend was a support and literally everybody else was a sentinel.
They protected my bro like the president and i got to watch and do gens

@hereliesskelly

the problem for me is that sentinels are fun. it's hard to NOT pick a sentinel when it's the most fun you can have as a survivor. survivalist is boring unless you do some bamboozles as n7, support is fun until you start to get hard focused, bc that's the killer's job. 

nerfing sentinels is one thing, but people like me aren't gonna stop playing that class even if they got stack nerfed. maybe others play bc they're strong but I play sentinel bc it's genuinely fun.

@RicoDubs

4 sentinels, 4 supports, 2 survivalists. i think that’s a fine amount, not having to stick with one play style is great considering all the sentinels feel different and not just running at the killer to stun them (shedletsky). the reason there’s so many sentinels in game now a days is just because people like being up close and fighting the killer instead of staying back hiding or healing. one more thing is that i really disagree with guest being a lone wolf and being better than two time. guest’s entire play style revolves around him protecting teammates, blocking attacks, charging at the killer, punching mid chase, he’s just very well rounded. but that does not mean he’s very op seeing how he can be easily read similarly to shedletsky, the difference being guest has no means of healing himself meaning he could become completely useless to the team if he doesn’t have an elliot or medkit. the other sentinels do. shedletsky has chicken, two time can land stand, and chance doesn’t really suffer from getting punished for missing excusing going up close or your gun blowing up, but even then he can roll for higher health. I’ve been writing this comment while watching this video at the same time and I disagree with another thing about dying as the killer. if this happens to you it’s really just a skill issue, not even joking. the only reason this can happen is if there’s a bunch of two times on the team, which you can VERY easily kill a two time. and i hate to break it, but if you’re getting hit by backstabs (constantly) then that’s also a skill issue since you can just TURN AROUND. #guestbuffwhen

@nathandudegilgamesh

I feel like this issue will generally balance itself out as the game updates and progresses. azure is literally designed to counter two time, and I've heard that new survivors like cerulean and maybe veeronica are being designed as survivalists and supports. this will probably slightly alter the meta, as players gravitate towards the classes with more playstyle options.

@kripw4803

i dont really see the issue, for the most parts supports cause alot more troubles than fighters and every fighter is coutered by just being aware that they can stun u and avoid their attacks and they get punished heavily if they miss. stacking was a problem with two times and chances but now they got nerfed also 1 of the 4 killers literary punishes u for attacking him (witch is very stupid imo John Doe is already op without it) also about two times nerfs i think they are good since the only problem was stacking now ither theres 1 or 2 two times in the round and u just need to be aware where are they and to not fall for the backstab (dude just look behind u sometimes) or they just become weaker version of shedletsky

@Plaguedwithdeath

This video has just a lot of fundamental problems with the formation given. First, the obvious fact is that he stats that there are no nerfs with sentimental stacking when in fact there is as stun times are reduced for each additional sentinel in the round. Secondly this video implies that sentinels are the best set of class in the game when that cannot be further from the truth, yes they are better than survivalists and aren’t fully dependent on the team, but that’s the issue. The game is fundamentally a team oriented game, you help your teammates which in turn helps you as you would have less time to worry about the killer chasing you since divided attention AND literally the timer being lowered. Thirdly, the video implies that Two Time is naturally busted due to the strength of their kit BUT the thing is backstabs aren’t consistent as the are dependent on a variety of factors to work, obviously hitbox issues but we’ll ignore that for now. Trickstabbing is entirely dependent on the killer’s skill, therefore is naturally inconsistent but if we ignore skill and talk about counters instead it’s not that hard to counter, all you have to do is know the signs of a trickstab and track cool downs, which is a lot easier done than said. The worser issue is more so a Two Time ambushing you, however, is that really a problem if the Two Time was playing his cards right and got rewarded for it? Lastly, most of this video was not “The sentinel problem” it was “Two Time is a problem” since a MAJORITY of the issues stated in the video are directed towards Two Time which isn’t how a direct critique of a certain group works. If one is a problem does not mean all is, and if all is a problem do not focus on one issue.

@moonbow3641

I didn’t see any phighters.

@frogwithamustache417

In regards to two-time,
At the current moment, yes, two-time can be a very strong character as they plays somewhat of a sentinel survivalist mix depending on how good the two-time is but there were a few things that threw me off that were said.
1. Some of the nerfs were unlisted so i understand the sentiment at the ones that were but the nerfs most definitely affected them, not being to heal or gain blood off minions makes it harder to play a more passive role, two-time was previously able to backstab minions for an easy 20 hp and half am oblation bar,  killers being untargetable by stab at all for 1.5s makes it harder to impede the killer when they do get a kill(this notably also applies to Jason's gashing wound), not being able to heal, or gain oblation when a killer is stunned extremely prohibits two-time from being too aggressive and abusing the opening a stun presents, also keep in mind that even after the stun over killers have a 5s period after being stunned where they cannot be stunned again making it not worth to go for a backstab for a good amount of time during and after the killer's stun state
2. Two-time's stab can serve as a more pressure intensive guest block as it allows two-time to takes trades with killers due to its damage resist, healing, and slowness + helpless. but like guest block and other stuns not only can you bait it but it is extremely punishable if missed, Jason can gashing wound, 1x4 can entanglement, c00lkidd doesn't even have to bait it he can just walkspeed override, John Doe can... do John Doe things.
3. Backstab is not only inconsistent, but a good killer will be able to avoid it most times, from experience killers I've played against and I myself have simply looked around every now and then and if a two-time is about to lunge just shift lock and turn around, you don't even have to look around if the two-time isn't lunging you can just skip to shift-lock turning and continue their chase or start chasing two-time.
4. This could've been in point 3 but there is no way you are letting two time hit a back stab in LMS, you have constant sight of them, even at the beginning they can't crouch to hide for a bit because of how their respawn works and by then you already know or are at their location the most annoying part about two-time in LMS that actually affects you is their ability to take trades with the killer with stab because of its healing, damage resist, and other effects, but like stated earlier it can be baited.
5. I'm unsure if they removed this but around the time when I started playing they added a sentinel stacking nerf that lowers the stun time sentinels have on killers depending on how many sentinels are in a round, in favor of your argument against two-time I can say from experience this doesn't affect two-time's stun even though it should and would likely make the character better to play against.
6. Two-time targeted first makes the match-up miserable for two-time if you take everything stated into account along with their abysmal 80 hp.  

I play killer, support, sentinel(obviously), and survivalist, two-time isn't beating a survivalist in LMS ability, SENTINELS aren't out prioritizing SUPPORTS who, besides Dusekkar, are still considered to be the BEST characters in the game, YES, there are a lot of people playing sentinel and especially two- time but this is mostly due to their ability to fight back against the killer being deemed as more fun than playing a more backline supportive role. I don't think I even need to argue about the "kill the killer" thing after the two-time nerfs especially since chance was doing it and even more efficiently than two-time pre-two-time release.

@Random_memeguy-t1w

Imagine if they only prioritize on sentinels and replace all survivalists and supports into sentinels, the game would be like “They say my sentinel’s a problem”

@anissans-zo1bc

Taph for that next video
"As a Taph Main,I say that taph is not really meant to be used alone, or viewed in a vacuum, Taph is the best at being versatile with sentinels like two time and other supports while also being great for some other things.. for Example, Builderman, putting your subspace tripmine in a turret to make it more annoying to kill, or two time's backstab paired with a subspace tripmine to make it WAY easier to hit, with bassicly evrey stun being way more usable WITH a subspace. but even alone, taph can still do some things. putting tripwires in looping spots for people being chased, putting a subspace tripmine close to a generator, so when the killer finds you doing a generator, they will not expect the subspace tripmine and get flashbanged, which gives people time to finish up and run away. if a killer dosent come, u can atleast bait them close to it. u can also hide it in a corner. For the negatives about taph tho, he has a bit. like 1x1x1x1 WILL destroy evreything taph has with evrey ability destroying the traps and making it a living hell. using taph is prone to make you targetted, so some killers WILL go for you as soon as they see you and target you FOREVER, just so u dont be a living hell for them and etc. but thats the main annoyances.
TLDR who people who dont wanna read:Taph is really good with sentinels and other supports, but 1x1x1x1 and targetting them makes them not have much going for them."

@saishreyansh2936

I don't think there is any problem with sentinels cuz all of them are complete dumbasses that hide in the corner of the map doing nothing to help there team

@levimasune9773

This problem will be solved once they release Guest 666, NOBODY will want to be sentinel when Guest 666 is running around.

@AlexSancop

forsaken fighters!

@Loco_Jacks

When we get more survivalist survivors added surely it’ll be better hopefully

@JoaoPedro-cr2mz

Loved your video, all the editing and clips were so nice. And your voice is just simply calming.

@EnjoyerOfBirds

the powerclass doesnt feel like a power class when youre getting BULLIED