Your biggest mistake was not putting links to your games in the description so I can check them out
You really took that “presentation” advice serious! ❤ such a great improvement to the previous videos. Keep going through the struggles it’s worth it!
I appreciate your honesty and tranparency, don't regret trying this, learning is the best investment there is. Keep it up!
One thing it looks like is the youtube videos helps you to stop and celebrate the successes and the things you have learned from. We tend to only focus on the bad especially when we get into our heads and that isn't healthy. So I support to promotion of putting out videos because it forces you to slow down and look at what you have accomplished! Great work so far, thanks for the transparency here. Keep pushing!
I love your content man. I like your mindset and enthusiasm. Something an important mentor of mine said which has stuck with me is “you cannot shortcut these learnings”. I don’t think you’re letting anyone down by going back to the drawing board with your game, or just moving onto other things.
Introvert here, watching YouTube videos while my unity is open in the background thanks for the words of inspiration, back to the game 🎯
Keeping it real. I've subscribed, keep it up!
You've done great so far my guy and I know that you will only do better in the future.
I really like the style of your game. If your game is fun, it is everything you need to catch our attention. Thank you for posting new videos they are always helpful!
I like your realism and transparency. What you're doing is challenging, managing multiple responsibilities while pursuing your dreams with such dedication and consistency. It will definitely help you to do some user testing: let people you know play the game and stay behind without commenting or helping them. Let them interact and ask them to speak aloud as much as they can, so you understand what they are enjoying and most important, what are the pain points of your game so you can focus on improving them. Afterwards, ask them why they were struggling and how did they expect the game to be or respond in such situations. Do that with 5 or 7 people that represent more or less your audience (so more friends and cousins rather than parents or grandparents). This is UX testing and it is more useful than you would expect. Great job!
hey mike, keep it up!! we are all rooting for you. love the positivity.
I root for you bro, we are in the same situation, i left my old full time job in august to focus on my game im developing since 2014 xD worked on it on and off part-time since 2023, now going 100% since it's a bit complex
Heck yeah dude! With humility, great things happen 🤙
Keep the faith! Learn from this and move on to the next one. Sometimes a game you make in a month is way better than one that takes a year.
Condolences, good luck in the future. I'm on my 4th year as a full time solo game dev. My game is expecting to be out in a few months. This game had only been worked for around 2 weeks. I have 10 years experiences in gamedev circle without a single commercial release on steam. Only several tech demos released on itch. I reached the conclusion 2 weeks ago that, it's because of skill issue. Scope planning is the most important in all seriousness.
You must be doing pretty well to be able to get by on $700. I'm making $70k a year, and doing gamedev in my free time, and if I wasn't working the day job I couldn't even make it a single month. So if you're in a position in life to be able to do all of this and learn, then yeah man, keep going. People say gamedev is hard, and what they mean is, if you're doing it on your own, there's an insane amount of work ahead of you, especially if you're making a sizable game. I think that's also why they say to make small games, because it's just more achievable. Maybe make a few small games and come back to this one? Build some revenue up, then take the time to hire an artist or whatever you want to do with that big project? I dunno, that's what I'd be doing if I didn't already have a day job paying me good money. As for creating youtube videos, I think that's great if that's what you're doing. But the amount of time you've got to dump into youtube to be a youtuber instead of spending that time on gamedev, I don't understand the purpose of that. If I spent the time making videos my game wouldn't be half as far along as it is. Just my thoughts.
Hey man, just want to say, Good Hustle. It is tough, after all said, making "only" 100$, but this isn't a failure, it is part of the learning process. Right now you have taken the step into a scary world, and are on the learning curve, so rn it is more like you are investing in yourself, and you studio. I am also an introverted person, and the prospect of being a game dev scares the crap out of me, so seeing that you are doing it helps me immensely. In a couple words, THANK YOU.
Best of luck! It's hard out there but don't give up
Finally. I’ve been waiting for the next drop
@CodeMonkeyUnity