@d3lvn

"Psycho gets dialogue; he gets emotions, but only manly man emotions like anger, or maybe anger." LMAO That is such a good, Ebert-esque zinger.

@kazaddum2448

"He shows emotions like anger or maybe...anger."

I grinned.

@HQ_Default

I'm gonna be honest, the plot thread of "The suit slowly turns your main character into Prophet because that's the guy in the suit's internal memory" is actually kinda cool, even if it is a bit confusing.

Like that's some really creative and existential sci-fi stuff you got going on there. Too bad it's duct-taped to a plot that's otherwise as stupid as a burnt pancake.

@GoldStandardPunk66

the epilogue of Crysis 3 is literally just the dril tweet "the conflicted supersoldier stares over the horizon as he smokes a cigarette. "war is the most fucked up thing ever." he takes a sip of beer"

@MrAdamFC

Apparently after Nomad defeated the alien threat he started buying skinny jeans, driving fast cars and got a diamond earring. His friends said he had a mid-life Crysis

@Jprime777

The real tragedy of it all is that after they sold Far Cry, Ubisoft took it in the big open-world direction that Yerli and Crytek was so afraid wouldn't appeal to the console market and was met with huge success.  Had Crytek stuck to its guns and kept going in the direction Crysis 1 started, it could have been something special and certainly more successful.

@ПавелПовх-з3у

54:20 I think Alkatraz was allready lethally wounded at the start of crysis 2, and without nano suit he would die immediatly as his comrades.

@t-1018

I kind of enjoyed Crysis 2 honestly. It didn't succeed at all in the areas where 1 and 3 succeeded but it also paced itself really well, not in the sense that the story had me on the edge of my seat or anything but that there was a really well established dichotomy between small scale firefights and epic setpieces that a lot of linear action shooters don't really have. It's not like one of the newer COD or Halo campaigns where every five seconds something has to explode in the background there are more down to earth moments where you're just basking in the atmosphere. The level design also wasn't as bad for me as it was for a lot of people, I think the problem is that the levels at first glance are painfully generic but Crytek really tucked away a lot of cool vantage points if you look around. The difference is while in 1 and 3 a lot of the more advanced approaches were further away in horizontal space, i.e. going around the objective, in 2 they were in vertical space i.e. climbing around buildings and finding sniping points, and I think that a lot of people missed those useful vantage points and blitzed down the main roads like in a COD game when really you're supposed to play it like you're in the first Avengers movie climbing around between buildings and pouncing on enemies (I also quite enjoy the Avengers vibe I get from that game). I also think that Crysis 2 has the best feeling of empowerment of the 3 games, the first time you fight an alien it feels intense and difficult but by the end you've gotten enough upgrades to where you feel much more powerful than the aliens. I think that in contrast Crysis 3 made you way too overpowered from the beginning and Crysis 1 made you too fragile and encouraged you to spam the cloak and exploit the fact that enemies are totally blind to you if you go prone in a bush (which is a huge AI exploit that ruined the game for me when I discovered it).

Also, I don't quite agree with the idea that the nanosuit was dumbed down. They didn't take away Strength and Speed from Crysis 2, they're just activated contextually and can be combined with other abilities. Speed kicks in automatically by sprinting and you can use the Strength version of any basic move just by holding the button instead of tapping, i.e. strength jump is done by holding the jump button, strength melee is done by holding the melee button, etc. In reality you can do anything in Crysis 2 that you could do in the first game except for going prone and sprinting without activating Speed, and I don't know if you found this out but Crytek actually went out of their way to prove that by releasing a one to one remake of Crysis 1 made in CryEngine 3 exclusively on XBLA and PSN (except without the flying level) that used Crysis 2's control scheme and it actually worked pretty well.

Either way this was a great review, Noah. You're making some my favorite videos on Youtube these days, keep it up!

@grantm1528

I love that your over 4 year old videos are still thoughtful and enjoyable in the same way your recent ones are. Thanks for giving me a way to enjoy the best parts of old games without actually having to play old games!

@e.treacy7724

Cevat Yerli got very creative when it came to paying his employees.

@AceHaBeats

Crysis 2 was one of the first games I played post Atari, and so, obviously, I was blown away. Love that game dearly, I've always been dismayed by the hate it gets. It's no Prey or Dishonored of course, but it's a rollicking good time... to me. I love the whole series. Plus Far Crys three through five. And the new Sniper Ghost Warrior games. And Homefront: The Revolution... maybe it's a Cryengine thing! Anyway, keep up the good work, sir.

@luobomu9747

"Porno mad"? What the... ahhh, wait "poor Nomad".

@PonzooonTheGreat

In Crysis 3, Prophet does mention Nomad ONCE offhandedly to Psycho. I'm just annoyed that Alcatraz never gets a mention.

@SaiNarayan_

Regarding the dilution of what made Crysis so good in the first place, there's a really pertinent quote by Alan Moore that I think summarizes it perfectly:

"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need. "

@GodheadJudgement

Crysis 2's biggest flaw for me, other than the ending, is the level that seems to be completely missing from it. One minute, you're fighting your way into catacombs beneath a cathedral. As you enter the tunnels, an alien disappears around a corner. You continue on, to a loading screen. (this was the part where on my first playthrough I'm getting hyped up for a change of pace, maybe some cool dark tunnels and stealth action) 

Next level loads and you're suddenly and inexplicably on top of a partially collapsed building. What the hell? Where's the entire level in between these two points? It's one thing if it wants to be cheesy hollywood action, sure. But if it's not going to even bother with connecting even the most basic dots then why even make a plot or storyline at all? Why not just teleport the player some random place every level, who cares. Plus they could have improved the missing level problem with zero effort if they just removed the alien right before the loading screen.

@Minority119

the more crysis retrospectives and reviews I watch the sillier I feel that Crysis 2 is my favorite
can't help it, the desolate, recently-deserted new york atmosphere in C2 is just so good for me

@GURken

Noah Caldwell-Gervais, please, add subtitles to your videos. For me as a non-english speaker it's easy to get lost after only half-hour, and your videos are twice as much. Thanks :)
P.S. You make a great job.

@tioscha0

The hilarious thing about the justification for dumbing down the nanosuit in C2 is that they ported the original to console and it plays/controls fine.

@GKCanman

I think it was a GDC talk that said "It's better to be loved by a few than liked by alot."

@GeminiWoods

A lot of work went into this video.  Excellent job.  Love the first Crysis and still play it off and on to this day.  Liked and subbed!