@Pontypants

Please consider subscribing if you liked this video :) If you want to follow my journey of making my first game, start to finish,  then check out my devlogs :) Super entertaining, I promise!

@bic666

Unreal And Unity both have "un". 
Remove un and combine them they become "Reality".

@kyleleblancvlogs3820

For anyone watching after may 2020. Unreal engine is now free up to $1,000,000 of revenue. If the costs were a deal breaker for you. Maybe this changes things.

Edit - they also made quixel free to use in your games with unreal engine. As well as released the SDK they used for fortnite for leaderboards, stats, matchmaking, cross platform etc. Amazing stuff 

Great video. I prefer unreal for a lot of things only have a few issues I wish they could improve. Shaders compiling time etc.

@SCTproductionsJ5

By far the BEST comparison I've seen, not ignoring the downsides of each one, and I'm not even halfway through.

@tekilla78

FINALLY!  I found someone who explained the differences to me in a clear "for dummies" way. I am a Unity developer myself, but for a long time, I have been thinking to start with Unreal. I mainly work with VR - from my tests - even if I am able to get close to Unreal's graphics quality in Unity it will never be as efficient and smooth as in Unreal (fps). Thank you so much for this video - it motivated me to keep learning Unreal!

@Surr3alD3sign

as someone who literally started doing this stuff last week and is using unreal let me tell ya, INTIMIDATING IS AN UNDERSTATEMENT. its not as bad as i was expecting it to be but i still dont understand 99% of what unreal can do or how to do it

@narutouchiha1946

1:28 Graphics
3:25 Learning curve
6:53 Structure
9:17 Tools
13:37 Coding
17:31 Pricing
20:47 Pontypants' decision and why
23:01 recommendation for the viewers

@Amitkumar-dv1kk

Tutorial was confusing, ended up making the complete star citizen in binary using notepad

@adedaraadeloro5603

Unreal can handle more particle numbers.

Now the question is: Can my potato handle it?

@karthikraghuraman3352

I totally agree on taking up Ben's courses. I am taking his unity 2d course and right after three sections, I got enough basic knowledge to get me started on developing my own casual mobile game. 

Unity is definitely a good engine to start. My idea is to stick with Unity to build and release few games and while doing that, try and learn other tools in indie development workflow.

@prod.bydowg2349

Update: Unreal Engine is now royalty-free until you earn 1 million dollars...

@fludter

me: copying the code from the unity tutorials 
unity: Error

@darkmagiciansels5833

i used them both , then i picked unity because it was simple to use and saw unreal overwhelming for me as new devlopper , after some time i learned all programming basics i tried unreal with the experience i learned from unity  .. and i found that i like unreal way more and i learn it much faster than i use to learn in unity , and much faster to do things in it , all this was not possible without the basics that i learned from unity .

@Hadrazazel

Programmer here.
The UE4 C++ documentation gives you two informations :
- The name of the header containing the feature you want to use.
- The header of your function/class/structure.
Your intellisense will give you the first one. Your favorite tutorial/guide will tell you about the second.
So... Yeah. Useless C++ documentation.
On top of that, it's kind of hard to learn about the overall architecture of their application skeleton. (Levels, GameInstance, Actors, etc...) Knowing what to code and where to code is really tough. Not mentionning when you're looking for Client/Server model. The integration is great, but good luck if you misplaced a bunch of code in the wrong section (that will only be spawned on server OR client OR local client).

@DrBotwing

00:00	Intro
01:27	Part 1: Graphics
03:25	Part 2: Learning Curve
06:52	Part 3: Structure
09:17	Part 4: Tools
13:37	Part 5: Coding
17:30	Part X: Pricing
20:44	Part 6: My Decision & Why
23:01	Part 7: You

@attilafenyvesi5800

One big change has happened since this video was released: Unreal is now completely free to use up to a million dollar per title revenue.

@exenerate6407

I'm one of the 3rd party developers that contribute to the Asset Store and in my view, Unitys lack of some features can be thought of as a double-edged sword. The more features Unity lacks, the easier it is for me to create a business around selling those missing features. On the other hand, lack of features and the fact that you might have to buy many essential systems might lead people away from Unity, which means fewer potential customers for me. What might be a solution to this problem is if Unity started hiring some of the Asset Store developers and brought their Assets into the engine as a core part of it. With core I don't mean having it as a package in the package manager, but instead having it as a feature out of the box. All of the packages in the package manager feels a bit like unsupported mods and many of them does not fit into the engine at all, but was just bought directly from the Asset Store and added to the package manager for free. It would also help if they finished all or at least some of the probably 100+ packages that are in preview at the moment.

@vivien4420

Easily the best video out there about this topic! Amazing work, not only is the video really well put together but it's super informative! 🤩

@benjaminlassmann5387

I've used both, and I really think you did a comprehensive and fair review of them.

I've also programmed plenty with both C++ and C#, and C# is an order of magnitude easier than C++.  For real, though.

@JabboRemus

Thanks dude. I did the exact same thing, minus Unity. I learned C# and Java in college and started messing with Unreal Engine 4. Having a programming background is a MAJOR boost. Having a programming background allows you to understand what's going on. Whether we know the syntax of C++ or not. Ive been so tempted to switch over to Unity so thanks for this. I'm staying with Unreal 100%.