@camwing

BEFORE YOU LEAVE THAT COMMENT, this video was finished the day Overwatch 2 hit Steam. And surprisingly, even though it doesn't come up in the script, the reasoning behind Overwatch 2's current review score is pretty thoroughly answered by the psychology we delve into here. I compiled the list in this video on July 12th, 2023, so it is naturally very out of date. Even though this video was never intended to be a "bottom 10" list, if you're curious, the the current list is surprisingly similar (as of January 30, 2024): 

10. Construction Machines 2014
9. Jurassic Island: The Dinosaur Zoo
8. Kinetic Void
7. Spacebase DF-9
6. CoD: Modern Warfare II
5. Malice
4. Flatout 3
3. Overwatch 2
2. Airport Simulator 2014
1. Superpower 3

Also, to add a correction: For a game to receive the Overwhelmingly Positive rating, it needs to have at least 500 reviews in total, 95% of which must be positive. Overwhelmingly Negative requires 500 reviews with at least 81% negative. Valve doesn't actually publish these numbers anywhere, so they had to be sleuthed out by the community. The information I was working with was a bit outdated.

@Anonymous-m8z

I did an internship at the company that made Flatout 3. They had around 4 unpaid interns for every employee, of which there were only 6. Despite the small team size, they worked on multiple games at the same time. Given the development process, the quality should be no surprise.

@japanpanda2179

21:07 So this game is basically a 3D version of Oxygen Not Included. Which is currently sitting at 96% positive reviews. That just goes to show what they COULD HAVE DONE if they'd actually kept working at it.

@RaeCharm

LMAO. That’s so funny about Gundam, because I feel like they were going for realism and didn’t think, “why do people like games?” I was watching a video recently with someone doing Gundam art and they complained, “they’re hard to draw in poses. they aren’t exactly mobile.” And no one caught the joke. I was gutted.

@DyaMetR

12:05
I will NEVER understand WHY do some game companies force you to play a good chunk of the game before even being able to change your options.

@Micha-Hil

There's terrible media, then there's "so bad it's good" media. And then there's the lost, forgotten art of "so bad it's good and then loops around to being bad again"

@queenofthesalt5199

I’ve heard something about this sort of effect before, where it’s much harder to get 1% scores than 0%, because in order to get 1%, you have to get 100 people riled up enough to care.

@khananiel-joshuashimunov4561

My very first Dwarf Fortress (after learning the controls by drowning my wards) ended in disaster with everyone starving and dehydrating despite having a huge stockpile. It was going so well, too well to be a first DF run in fact, as it completely fell apart after the first goblin siege. I had a fledgeling military that bloodied itself on those goblins, and came out unscathed. I rang the alarm, sent out my military, they bashed in some greenskin heads, and.... everyone stopped eating or doing any work at all. 

Turns out you need to shut off the alarm.

10/10 best start to uncountabke hours

@charliecharliewhiskey9403

Wow, that's an interesting thought. The lowest rated things are the things that both attracted the most people and failed those people. The things that are actually the worst never get a look in and so just never get the chance to get low ratings. I guess that's true of a lot of things; the "worst food in the world" is still better than literal faeces on a plate. I guess that also explains the mantra "all publicity is good publicity", cos even being hated at least means you're rated.

@irrevenant3

16:57 IMO people vastly underestimate the issues around 'accepting offers of help from the community'. First you have your 'mythical man-month' issues. Opening the project up to community involvement either means (a) open-sourcing it - with all the overheads and licencing issues that involves, or (b) selectively inviting in people from the community and spending the time and effort to familiarise them with your codebase and field questions on how various things work which takes time away from coding. When you're low on manhours and budget in the first place, taking time to ramp up new coders can be an expensive thing to afford - especially if those coders might just contribute a few hours of code then wander off.

@lawsontake7383

That review of construction machines was written by an enlightened Buddhist monk. Untroubled. He knows what's important.

@mattparker9533

Gundam enjoyer here: In the Gundam shows there's usually a sentence at some point along the lines of "piloting a mobile suit is like flying a brick through space" and I could be wrong, but I think Battle Operation leaned into that heavily when designing the game. They're supposed to be heavy and unwieldly, which is a huge point of most of the shows. Gundams are not the same as mobile suits, and are usually considered to be highly advanced technology, either lost to time and found again later, or newly developed by some weapons manufacturer. 
I think this is why people consider it to be a "good Gundam game", while I cant speak for the gameplay, the servers are terrible

@bluethan806

12:00

Who on Earth had the villain audacity to lock the OPTIONS behind 30 MINUTES OF GAMEPLAY

@Evanz111

I really thought this video was dragging and lacking in humour, but then the six intermittently spaced fart reverbs happened and I was blown away. Truly the greatest comeback I’ve seen within a YouTube video.

@acatcalledthunderstar7

8:45 this bit is just so fucking funny for some reason, the 'he's okay!' followed by the guy in question being blown up which perfectly cuts on the scream is just fantastic. I've watched it like five times and I'm still laughing

@laurelcrown9293

I commend your tenacity. Unfortunately, yeah, "so bad it's good"-type media is something that requires more luck in its stripes than a lot of things that are very, very good, because you need the right combination of the right things for any enjoy-ability to occur, and it generally happens on accident. Most bad things are just... bad. Or sad, in a lot of these cases. If "so bad it's good" was easy or common, we'd have a lot more creatives sitting around.

Great video as always!

@icarusgaming6269

If you want to play funny bad games, which I do, you have to be very discerning. When you see a funny video about a bad game, it could very well just be that the creator sharing their suffering was amusing. There's a certain sense of when they're, perhaps secretly, enjoying themselves. These kinds of games are rare. Most bad games are not Rogue Warrior. Most bad games are Jurassic Island: The Dinosaur Zoo

@Mr._Monkeey

this video killed my dog and usurped my fathers throne

@Kqvikko

"I've never seen a game where a sword has to recharge." Minecraft post 1.9

@GoodnightMoon666

1:25 if you've ever seen undertale's programming, you'll know that the game is coded INCREDIBLY sloppily. Like, hundreds of "if statements" in a single room sloppily, YET IT STILL WORKS.
You don't need good art, or a huge budget, or even good coding skills to make an amazing game. All you need is a cool story, and fun gameplay. That's all it takes to go from kickstarter to one of the greatest games of all time. Go make it.