With layering: Projectile burst Without layering: Molecular temperature simulator
Tbh, wall climbing off of projectiles is a sick concept.
These videos are fantastic for helping me cover my bases of concepts I need to understand in Game dev that are often assumed knowledge or overlooked when I am trying to learn. Please keep these making more!
I still can't believe "Insane-O style" became an actual thing.
Oh my god, people are actually using ‘insaneo style’ from Joel Haver. I love it
I think Mushroom Girl's attack animation would look better if her cap had shading when she covers herself, instead of pink all over. Keep up with the good videos btw ;)
You should make a hidden room somewhere with that ball pit
Omg i didn’t know you were using Godot! Cool!
Wall jumping off of projectiles would be sick though
This is really interesting. I have also enjoyed your other videos that I have come across while scrolling shorts. If I can say, the white text with a purple outline expanding every time you say a word is not only extremely distracting, but it is also 60% covered by the text that is default on the yt display.
Broooo!!! The character animation is amazing !!! Take your time releasing this game , don’t rush, You’re doing a good job
love these shorts. looking forward to playing soon
These are GOLD, thank you for each and every one of these!
god, I remember being in a jam a year or so ago that I unfortunately dropped early on bc I got too frustrated bc none of the documentation or videos I watched EVER explained collision layers in a way that made sense, meaning I could fix a very minor problem I was running into, and somehow, this short lil video finally made it all click for me. mightve been late, but this is still VERY helpful for any games I make going forward. I really dont know how this was the video that made it click, but I am still incredibly grateful for this and all of your other gamedev secrets lol. they are a big help.
i wanna hug the mushroom girl
I really love these shorts!
Seeing these videos and already understanding mist of the concepts and tools makes me so much more confident in my godot gamedev abilities :)
Thank you for those videos ! They made me finally get into game dev after years of making game concept without going further
This game was already on my wishlist, but the fact that you are providing help to the community (while also cleverly marketing your game) is just further reinforcing my opinion. Keep it up man!
@InboundShovel