@DesignCourse

Just to avoid confusion: 
- No, I'm not saying all projects need these new aesthetics. In fact, knowing when to integrate these is very important. Case by case!

@Pouncedd

I hate it when big youtubers are trying to push something down our throats just because they get sponsorship or are afifliated

@markthedev

Eww, the "nice" examples that are used to show alternatives to flat design look disgusting.

@Beekhouse

No it isnt.. don't try to push trends to sell your courses..

@pierscot

I'd say we have to talk first about affordances (the actions a thing suggest us). Skeumorphism was used because it bridged users from phisical ui to digital. Material design arose when skeuomorphic decoration started to be a burden (usability wise) and noise over the actual function. Now we are probably ready to introduce some 'noise' or information but I think it won't be the skeumorphic noise that mimic real world functionally. I think this time usability can be improved by adding new affordances, emotivity and personality over the flat design's functionality.
So not like 'hey this button has a shadow like real world ones, it's made to be pressed', but 'hey, this button pulses in colors/vibrates because differently than real world buttons, it does more than just say press me'.

@xvxp52di2c8m

This is not the way to do sponsored videos.

@flutterfocusconsulting

Super excited about this as I love depth in my designs and gradients are so much more fun!

@andrewkrahn2629

0:40 I'd say it started before Google, with Microsoft's Metro UI and Windows 8/Windows Phones. It sucked on desktop, but was a clear break with the skeumorphism Steve Jobs loved for Apple products, and was nice on touch screens.

@Mr.RobotHead

Material Design wasn't initially flat. It was simple, yet the idea was to simulate layers of construction paper. You can even see the "Elevation & shadows" nav element on the Material site starting at 0:43. And, quite frankly, I really liked the original version of Material. Later versions flattened it completely, and we've been stuck with that for a while.

@sombraelerizo

As someone who studied Graphic Design but had ZERO affinity for it, I'm not looking forward to Flat design being phased out, because it's more accessible/easier to use for people who suck at design.

@paulb2948

As much as things change, they still stay the same....

@nobody-bt7mu

A tip for new designers: Look for great designers who focuses more on Neumorphism rather than Skeuomorphism because the former is easier to do if all you've ever done before is flat design.

@guillejp-yt

Arguably, I'd say it's more of a Flat Design 2.0 or Material Design 'Next' based era than base its definition on skeuomorphism... It finally matured into better combining elements of both ends, as happens in everything when there's an overreaction to polar opposites.

Anyways, it's a great topic for a further in-depth analysis on where we're at.

@bingers_tv

Sounds interesting, looking forward to this and very intrigued by Rive

@PeterIngersoll

I hope "the right way" includes paying attention to accessibility.

@Emmanuel-I.g

I want to learn it all😍😍😍

@desLunes

As long as it does not conflict with accessibility, I'm in.

I love flat design because it's standardized, sure "standardizing" design is limiting, but it's way more practical. When I download a new app or come to a new web app, I don't know how to use it but all that standardization makes me feel at home. I'm not amazed by how beautiful the app is, but the experience is far better because it's welcoming and standardized.

Not to mention that this design trend (because until it's established for 5 years, it's a trend) will make our CSS code bigger and slower to load. Not everyone live in a big city, most of the people on this planet have a high ping (>100ms), trends like this will make your content load before the styling, which was an problem we had to face 15years ago too.

This is nice aesthetic, it gives more flexibility to designers, but I'm not sure if it's great for both developers and users. It will increase the gap between front end and back end devs. It's beautiful, but not necessary.

@ashielolx

Remember when Gary made real content? Extremely sad decline of the channel.

@CaraesNaur

I was never a fan of Flat Design... it felt like a forced over-correction from skeuomorphism that often violated "form follows function".  It won't go away soon because there is at least 15 years of inertia behind it.  Not only have so many designers only known this era, but all the existing UI toolkits seem unprepared for transitioning to more sophisticated aesthetics, as they were built primarily to be flat first.

I suspect Flat Design will evolve along a path of least resistance into a new skeuomorphism of "kinetic floating glass" distinct from the old incarnation of "injection-molded plastic panels".  Arguably the strongest indicator of this is in automotive design, where maximal glass and intricate lighting shapes have become the dominant features over the past five years.

@RandeeBertie

Thanks for the analysis! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?