Tip 1: Only worry about mechanics in your first game. Graphics? Use shapes Sound design? Use free sound clips. Weight, interactions, bug fixes? Forget all that. 1st game needs 2 things. A concept, and to be playable. If it's a good proof of concept, add onto it, if it's not fun with it's most base fundamentals, it probably won't be fun when it's all fleshed out either.
“Tutorials won’t make the game for you and you shouldn’t use tutorials to make your entire game.” Now that’s a good DAMN quote that can be applied to anything creative.
I'd also recommend you make a one-page and a 10-page document about your game. The one-page will summarise the entire game, briefly, efficiently and it will be your vision of what the game will be. The 10-page will go into detail, and you can do a longer document if your game is complex. These 2 documents are essential if you're designing your first game - it will be a reference point when you're not sure what to do next, and it will ensure that you don't stray too far from your original goals, it will also prevent you from biting off more than you can chew
"Don't learn the engine to make a game, make a game to learn the engine." I will use that as my college quote.
What I learned from this video: 1. Start with Scratch. 2. Pick an engine you'd be comfy with. 3. Watch a tutorial on that engine to learn the basics but not to baby you through making a game. 4. Make sure your expectations are low. 5. Don't be stupid. 6. Have fun and try your best. I will update this comment when I make my first game on Scratch and feel comfortable to hop over to a proper game engine.
2:22 Personally, Scratch also helped me learn the general idea of why to write certain code, not what to write.
0:25 FINALLY! Somebody is telling the truth instead of selling unrealistic dreams to beginners. Making a game is a long process and requires patience. Being geniunly good at making game is an EXTREMELY LONG process, it can easily takes a decade, so be really patient.
Game Dev here: I actually started with Minecraft command blocks making death run maps. Then I went to Dreams on the playstaion which was made by the people who made little big planet doing remakes of games I like Now I'm working on Unreal for my job and I'm starting to use Godot for personal stuff.
i love how its "How to make YOUR dream game with no experience", step one, get experience.
aha, those grade 1-5 scratch lessons are finally becoming useful !!
Man, I think RPG Maker is underrated sometimes. The community for it is so vast and varied, you can get VERY creative with it. Of friggin course it's not as limitless as other engines, but I don't think it's as limited as people make it seem.
Here's a story for yall; My friend and I participated in this year's Game jam (everyone in school could participate, it was basicly an event, and we would all be in the school for 2 days making the game) and we immidietly stacked the odds against us by not only being a team of 2 with barely any expirience, but we also chose to make a 3D game, something significantly harder than a 2D game everyone else was doing. We barely made it work in time , completeing the project MINUTES before the showcase(and it was still incomplete as we had to cut a bunch of stuff out cuz we couldn't get them to work in time). We got last place, unsuprisingly, but I was still really proud at what we did because the game was functional and for a project we did with almost no expirience, it turned out really good! We then promised that we'll remake the game a few years later when we get better, and see how it turns out.
I had a friend who started Unity programing with no experience and was saying to me, that he's going to do it with tutorials. I wanted to do it to, but first I needed to see some videos and i found this one. This really helped me, because my friend is now having trouble and i see him struggling with Unity. Thank you for saving me from trouble...
I'm just getting started with wanting to make a game for my friends and I to play, and this is the best introduction video I've come across so far!
6:40 the ‘’EACH’’ was personal 💀
If you are going for 3D then Godot is really good for that learning by doing without tutorials approach because all the documentation is build in to the built in code editor meaning it's very easy to get the info you need right away. Also GDScript is just kinda great to use.
00:00 Intro 00:25 TIP #1 DON’T 01:38 REAL TIP #1 04:18 WHAT GAME ENGINE SHOULD I USE? 07:12 BIG THREE 08:49 TUTORIALS 10:27 Why Make Games?
10:27 is too real. why make games? to be played. why write books? to be read. why make videos? to be watched. why draw art? to be seen!!!!!!!!! this is literally everythign bro
0:14 yo thats me, thats me frfr
@BinzuDev