For the last armor set, maybe Pirate themed and it could influence finding good loot barrels or something while sailing?
My answers.. Game: Hard is hard enough / Outfit: comfortable clothes for chilling / Pet: Sheep (adding a dog & a cat too) / Fishing: Squid Cant wait to see some new updates :) Keep on rockin @flowstudio
1a) A leather armor set for hunting, lumberjack set for wood gathering, miners set for stone gathering. 1b) Combat vs Skilling gear/sets/armor/etc 2)Very hard. If the point of something is to be hard at all, then make it HARD. 3) Sheep. The meat + wool potential drops seems more relevant than say... goat meat + milk? Deer meat + maybe antler to craft stuff out of? It's also by far the easiest of the 3 to keep as a pet IRL. 4) Crab pot. Something not entirely active would be awesome. 5) Fairy House: Basically like a birdhouse, but fantasy. Would hang on a wall. Small fountains: Either free standing or attached to a wall. Would bring a little bit of nature and movement inside. Bookshelves: Of all kinds of funky shapes and sizes. Books are just comfy and I would love to make a little reading nook or full blown library.
1) a pirate outfit! If not, a lumber jack outfit or maybe some kind of nature themed outfit with like leaves and stuff! 1.1) i think they could be called clothes or outfits, and combat armor should be called armor 2) i would prefer just regular hard. I throughly enjoy the combat but i like lens island because its fairly relaxing, even in combat. 3) i would prefer deer the most, then sheep. 4) crabs! 5) lamps, coat racks, and desk!
1- Armor: Pirate or Black Knight themes would be cool. 2- Difficulty: It should not be a walk in the park but I don't like extreme hardcore where I need to go over and over until I memorize every corner and move to figure it out so just "Hard" is ok from me. 3- Wildlife: The deer is a natural choice when it comes to wild life but if you are planning on taming them in-game, then goats might be the better choice. 4- Ocean creature: Either is fine but if you are planning to do some crafting with squid ink then I prefer squid. 5- Decorations: I don't have much idea but outdoor lighting is something I would like to see.
1. Hunter armor, it could give you more walking speed, maybe an extra hotbar slot, get more resources from wild animals, and make it harder for wild animals to spot you. 2. I like the idea that you either become very good on dungeon crawling, to get the good armor, or you become very good at farming, to get the good potions, otherwise everything will two-shot you. If I send hours prepering myself for these dungeons and I get 3 shoted anyway by everything then all the preperation loose it's meaning. For the completionists it can have the final dungeon that will require both the good armor and the framing stuff to avoid been one-shoted. (like uber lilith in Diablo 4) 3. If I can farm the wild animals for something like milk or leather I would go with the goat, (the sheep typically is slow and not a threat, the goat goes to the most remote hills and can be hard to catch). But if you are not planing to impliment draughts and feeding pens and all that farming facilities yet, the Deer is nice, it can go to all the forest and Mediterranean islands, it can be fast and challenging to catch, and in the future it could become a mount. 4. Go for crabs to give me a motivation to go outside my main base more, I mean since I would be out anyway, I may got further, Just another fishing loot is not that exiting for me. 5. Kitchen counters, toilet, shower, animal pens ps. Love this open dialog with your fans. Keep up the Good Work!
1. pirate set, or adventurer set (with a hat like Indiana Jones or Crocodile Dundee) 2. not that difficult, rather that there was a challenge, but it was not necessary to shed 100 sweats to complete the dungeon. 3. deer, let them run around the islands, although the sheep are so fluffy 🤩 4. crabs, crab pots, maybe frogs?) 5. a hanging oil lamp that can be attached to the ceiling or a horizontal beam.
1. Forest Ranger outfit and outfits vs. armor 2. hard, not very hard for the new dungeons 3. deer 4. crabs 5. wall decorations, more kitchen furniture *like a sink, icebox, stove...*, couch or more living room funiture
You could call the armor sets an "Outfit" and just label the armor as part of the set's name ("Champion's Armor"). In terms of non-dungeon outfit names/types: Explorer, Engineer, Sailor/Pirate. For the cursed dungeons, it should be very hard. They should be something people can be proud of, so long as they aren't required to progress/survive. For the animal, sheep would be good especially if you can harvest wool as a resource for rugs, clothing, etc. Crab pot unless the ink has some real use right now. For decorations, my thing is usually lighting. I usually want more variety with lighting to achieve different looks (warm light vs brighter light). Fireplaces/firepits/etc. Want to make things cozy. :)
1. Wayfarer set (closer to pirate/rogue/explorer) for picking overworld items, not trigger bees, sail faster, etc 2. It all depends on what the reward for added challenge is, if it's just more resource from mobs, not quite sure super hardcore would be worth it. Vote: hard. 3, Goats - they fit most island biomes, it could be a pet to eat trash. 4. Food not being a major issue in game, squid makes more sense - be sure to check out how Dredge did fishing, fantastic game. 5. Wall mounted items/lights/plants, Dresser - could be more functional for quickly swapping armour sets, gold/shards coffer
1) Pirate set. Possibly multiple versions that do/don't include an eyepatch, hook hand, and peg leg. And just call them "Outfits". 2) Depending on how you plan to implement difficulty, I would suggest adding multiple difficulty levels to choose from, with increased rewards for higher challenges. Everspace 2 did this with its current endgame grind where you can push the enemy health/damage higher for increased chances at rarer loot. 3) Goats. Tame it for milk that can be used as is, or turned into butter or cheese for more food combinations. Click on it repeatedly to make it scream humorously. 4) Squids and ink. 5) Some sort of light that can be attached to walls would be nice. I also like having meals/drinks to place on tables.
1: Pirate/expolerer as others have said would be neat. and I agree with outfits vs armor 2. agree with damask0spower that you focus either on farming or dungeon crawling, but if you max out both it becomes a completionist difficulty so you have Reg. difficulty, hard, extreme. 3. Deeer then goats then sheep. 4 an aquarium would be neat, a tea set or some other I have snacks type item to put on the table.
1. miner set or lumberjack set for resource gathering [1:27] maybe "utility clothing" or just "clothing" 2. I will probably not bother with Dark Souls/Elden Ring difficulty content, so I vote "possible for farmers" :) 3. deer is pretty :) , sheep could give meat and wool, goat could give meat and milk, not much of a vote though x). 4. Squid ink before crab meat. 5. any decorations with some useful function would be nice (like light sources)
Just barely found you guys from some of those Dev challenge videos. Great work! Adding birds could add a lot to the game. Not sure if they would be a hunt-able animal, but having them in game could add to the experience. When you’re out in nature birds are all around. Flapping wings, bird songs/whistles. You get the jist. As for the dungeons, make them very hard!
1. a) Lumberjack Set - I would really like a set that could boost how many basic raw resources you get, it would be great to get a boost to the amount of wood dropped from trees and hardwood trees. I would also like it to boost drops from stone and clay deposits as that would make building with those resources much easier, but I understand if that's not reasonable from a balance point of view. 1. b) Outfits - A few other people have suggested it and I agree, that's probably the best simple name for that type of equipment. 2. Very Hard - I would really like some very hard dungeon content to challenge. If that's the path that you're going to take please make sure that it has some way to respawn near or at the entrance and with very little or no death penalty. I would love some good content that I can struggle with and die to without having to make a trek back to it to get my stuff every time. 3. Goat - I think a goat would be a great animal to start with, it could be tameable and farmable for a consistent supply of milk for food. It would also be a great animal to hunt a few extra of for meat as you see them in the world. 4. Crab Pots & Crabs - I think it would be great to get crabs and crab pots in as a way for people to get some resources out of fishing even if they don't want to spend too long on the fishing mini-game. 5. N/A - I don't have any specific decorations requests right now, but I would love to see the decoration build restrictions loosened a bit. My main complaint when building is that I can't put things anywhere near each other. I would love to be able to tuck the chairs under the table, have a big pile of book stacks, have dressers and other things near the beds, etc. I've really enjoyed the building style and finished pieces, but I definitely feel like the restrictions are holding me back on every build, I know some things might be necessary to prevent players from causing themselves issues but with purely decorative stuff I would love it if most things had little to no restrictions on what's placed around them. Thanks to the team for developing the game! I've really enjoyed it so far and I'm really looking forward to the coming updates!
Object oriented mindeset brings me towards "Gear" Dungeon gear vs Outfit Gear. One is meant to be used in dungeon crawling, the other outside. Both are built with "sets" in mind, so they can provide additional bonuses or abilities when you wear all pieces. Gear can be abstracted into utility stuff like "Adventuring Gear" that is different styles of shoes without a "set" or types of backpacks, deer saddles, taming necklaces, etc. 1. Construction Outfit Set. The ability to harvest raw materials in bonus amounts, craft items with chances of not consuming the reagents, and increasing speed to craft/build things. 2. 3 tier Dungeons. Regular, Cursed, Obliterated. Make Cursed hard, and make Obliterated twice as hard as "very hard". ( Add cosmetic color changes to the dungeon gear sets that are generated from those. ( Like a red/black color combo for Obliterated, or a grey/purple combo for the cursed) 3. Sheep. You can domesticate them, sheer them for wool, use the wool for crafting/building and more. 4. Squid. The ink idea can bounce with the Sheep wool material and help you make ink stain, build magic scrolls, etc. 5. ( can't fully give an idea of decorations without playing the game myself )
I like the idea of being able to catch fish and then put them in an aquarium, so you can eat the fish you catch or display them!
1. An armor that increases speed just like the shield of the first version of the game would be a nice addition. 2. Hard dungeon, you can always make it easier if too many people complain. But not extreme to the point it becomes frustrating and unbearable ofc. Just a fun cool challenge that will require preparation. 3. I like them all. Deer is cool and feels majestic and rare. So imo it will fit well as the first animal, but I will never kill it D: I will be fine to have it just as a special thing to encounter every now and then. 4. Crabs, sounds more fun with the mechanics that they bring, it would be cool to have them as pets too in the future. EDIT: it would be cool his shell as an item for crafting a special armor. 5. A guitar, an aquarium, and a bigger plant full of leaves.
Druid set, make it have some kind of effect that interacts with nearby animals or when you defeat something they drop seeds or eggs which can grow special plants or animals. (Maybe just cosmetic stuff)
@stijndcl