I actually preferred the "way worse" version :)
The solution is just disabling antialiasing for the text That way the ui matches the pixel size
My solution for almost every graphics related problem is often just throwing a shader at it and hoping that writing a simple shader will always make it look good.
The fact that you as a literal pixel artist are upset about seeing pixels is kind of the funniest thing I’ve ever ever heard
I remember using viewports in my highschool game design class to make a minimap for our racing game
Gaming with a potato made this trick super obviously to see in games, pretty cool to see how they do it From experience just about all game's HUDs work like this
The "bad" ones just hit on the nostalgia lol
Wow, I just voiced I wanted to get into game development to my parents a few days ago and my recommendations and shorts have been flooded with this content
This and resolution have always been some of the biggest things I've been struggling with when working on a game, genuinely don't know what we would do without you <3
Idk personally I significantly prefer when the UI matches the game resolution. If you want a pixel art style, stick to it! Don't arbitrarily make the UI higher res, that just clashes. It should be like, an optional accessibility feature for dyslexia, but not part of the main artstyle.
I probably learned more game dev tips and tricks from your shorts which now and then appear in my feed than the course on game dev I took. Very fun and informative videos. Keep it up!
Can you please do a long-form video about how to set up different viewports like showed in the video? Speaking of video, all of these game dev secret videos are really helping me! :D
OMG! THANK YOU SO MUCH!! I was having this issue with my UI so much to the point that I undid the resolution stuff for my characters!! and then 2 days later I come across this!! HUGE HELP!! Thanks!!
Somehow I never found that mix between pixel art gameplay and high res UI appealing. Especially if a pixel art game has a lot of effort put into it. To me it also needs a pixel art UI at the same resolution.
THANK YOU. I was looking for some explanations about ui's and resolutions to apply for my game and was confused af. This lightened me up.
hd ui on pixel art games just looks off to me. it’s less egregious than mixels but still the same thing in essence
or... use a pixel perfect font!
I know you are using an engine for this, but I find this very helpful while coding my own little game without an engine. And you know it's good advice when it's universal like that.
I think the pixelated text looks way better, but I imagine smaller fonts get pretty difficult to read
@immahere