@Goodgis

Be a BOSS and SUBSCRIBE! I dare you. 😎

@Ech_The_Sentient

Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.

@thatonedudelive7260

It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.

@ledndrycow529

I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.

@OmniCroissant

Nice update.
At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.

@KarlFellOffTheCliff

You are one of the only game developer I’m still genuinely rooting for and waiting to see updates!
Stay safe and stay strong Goodgis👍

@Flamsleburger

All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!

@dapandared

3:06 ik this video is old but i think itd be cool to have an attack where she shoots spikes

@pranavrs184

I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby

@SomeHumbleOnion

this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!

@StrawberryFox56

Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.

@GilliganTF2

A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like:

Double Jump: your character has double jump but the bullets no longer boost you up

More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights)

Faster reload: you already know

And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool

@noahm403

Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!

@zunoarofc

Boss fights are the part I have to think about the most for my game :face-purple-crying:

@zixm12

The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles

@bichaelafton

Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.

@Rotat0_

This game looks sick! Whenever you post a devlog I get more hyped for release.

@pawzfordayzstudios7046

Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!

@dom_underscore

I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!

@aazureTV

I just downloaded the demo and its super fun!  The only thing i reccomend is changing the controls or atleast allowing w,a,s,d pleasseee