
Voxel Volumetric Fluid Simulation - CSC 473
My final project for my 4th year Computer Animation course at UVic. I experimented with implementing a voxel fluid simulation in my voxel engine Zepha by using random propagation between nodes. The result was a primitive but interesting fluid simulation. I took this course in Winter 2024 at the University of Victoria.
The presentation quality here is lacking, because (as I mention at the beginning of the video) I really couldn't put out the effort to make it better. Life was tough at the time, and it was hard to focus on creating a quality presentation when there was so much else seemingly important going on. Despite that though, I think I got around 80% for the video. Main channel where I actually put effort in: @Aurailus
Auri Collings
CSC 473
Winter 2024
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