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The 100 Games That Taught Me Game Design

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One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.

=== Corrections ===

Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.

Spaceteam is actually still on the iOS App Store!

=== Important information ===

Content warning: Blood, Language, War

Backloggd list - www.backloggd.com/u/GameMakersTK/list/100-games-th…

While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.

Space Invaders - www.vizzed.com/play/space-invaders-+-space-invader…
Pac-Man - www.vizzed.com/play/pac-man-25th-anniversary-editi…
Rogue - www.myabandonware.com/game/rogue-4n/play-4n
Tetris - www.retrogames.cz/play_136-GameBoy.php
Diablo II - eu.shop.battle.net/en-gb/product/diablo-ii
The Sims - www.myabandonware.com/game/the-sims-bf5
September 12th - www.newsgaming.com/games/index12.htm
Cookie Clicker -orteil.dashnet.org/cookieclicker/
Spelunky - spelunkyworld.com/original.html

=== Sources ===

[1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
www.gamespot.com/articles/resident-evil-creator-sh…

[2] Preview: Crazy Taxi: Fare Wars | 1UP
web.archive.org/web/20070927204306/http://www.1up.…

[3] 40 years and I'm still here | Game Developer
www.gamedeveloper.com/business/my-40-years-in-the-…

[4] The Last Guardian creator... | The Guardian
www.theguardian.com/technology/2016/jun/28/the-las…

[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
www.timeextension.com/features/the-making-of-rez-t…

[6] Keita Takahashi talks Katamari Damacy | GameSpy
www.gamespy.com/articles/595/595110p1.html

[7] Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu

[8] Designing side quests? Study these 7 games | Game Developer
www.gamedeveloper.com/design/designing-side-quests…

[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
lifeandtimes.games/episodes/files/soundbite-bruce-…

[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
   • Ahead of the Curve: The SpaceChem Pos...  

[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
   • Designing Mark of the Ninja - Nels An...  

[12] Jake Solomon | Designer Notes
www.idlethumbs.net/designernotes/episodes/jake-sol…

[13] Brilliant Indie Game The Stanley Parable... | Wired
www.wired.com/2011/08/the-stanley-parable/

[14] Cow Clicker | Wikipedia
en.wikipedia.org/wiki/Cow_Clicker

[15] 18 things we learned about Alien: Isolation... | MCV UK
mcvuk.com/development-news/18-things-we-learned-ab…

[16] ’80 Days': Jules Verne-inspired game... | LA Times
web.archive.org/web/20140831040548/http://herocomp…

[17] How Fortnite’s success... | Polygon
www.polygon.com/2019/4/23/18507750/fortnite-work-c…

[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
web.archive.org/web/20190419044650/http://www.gama…

[19] Designing Florence... | Game Developer
www.gamedeveloper.com/audio/designing-i-florence-i…

[20] Understanding the meaningless ... Disco Elysium | Game Developer
www.gamedeveloper.com/business/understanding-the-m…

[21] Road to the IGF ... Outer Wilds | Game Developer
www.gamedeveloper.com/design/road-to-the-igf-alex-…

=== Chapters ===

00:00 - Intro
02:39 - 1 to 10
15:18 - 11 to 20
28:34 - 21 to 30
41:15 - 31 to 40
55:26 - 41 to 50
1:08:07 - 51 to 60
1:19:55 - 61 to 70
1:32:56 - 71 to 80
1:45:45 - 81 to 90
1:58:50 - 91 to 100
2:11:28 - Outro

=== Credits ===

Some music provided by Epidemic Sound - www.epidemicsound.com/referral/vtdu5y (Referral Link)

Other music from original soundtracks of games shown

Video credits - pastebin.com/iDY3GaAn

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