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The Moderate TTK Problem

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Source: https://drive.google.com/file/d/1ERF0...
Most games choose either a fast Time to Kill to encourage Tactical play or a slow Time to Kill to encourage raw mechanical skill development. But what happens when a game tries to have a moderate TTK? This video explains the reasons why games with a moderate time to kill often feel somewhat weird. It's a summary of a scientific paper that includes research from multiple genres including Call of Duty, Battlefield, Doom, Halo, Apex Legends and more!

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